4th International Conference on
Augmented Reality, Virtual Reality and Computer Graphics
(SALENTO AVR 2017)
June 12-15, 2017
Ugento (Lecce), Italy
Call For Papers
The 4th International Conference on Augmented and Virtual Reality (SALENTO AVR 2017) offers a real opportunity to bring the community of researchers from academia and industry, computer scientists, engineers, physicians in order to share points of view, know-how, experiences and scientific and technical results related to state-of-the-art solutions and technologies on virtual and augmented reality applications, computer graphics and games.
Papers submitted to SALENTO AVR 2017 must not have been previously published and must not be currently under consideration for publication elsewhere. Decisions on acceptance will be based on potential to contribute to the state of the art, accuracy and originality of ideas, clarity and significance of results, and presentation quality. Only papers submitted through the electronic system and strictly adhering to the relevant format will be considered for reviewing and publication.
Topics of Interest
Computer Graphics and Animation
Physically Based Modelling
Geometric Computing
Shape and Surface Modelling
Graphics Algorithms
Web Based Graphics
Computer Animation
Perception of Computer Graphics and Animation
Special Effects
3D Visualization
Visualization Systems
Multimedia and Digital Media
Image-Based Computer Graphics
Rendering Techniques
Volume Visualization
Scientific Visualization
Real-Time Graphics
Graphics System Architectures
Graphics Hardware and Hardware-Related Techniques (GPU)
Hardware for Visualization
Data Compression for Graphics
Computer Graphics for Small/Large Displays
Parallelism in Computer Graphics
Graphic Toolkits
Interaction and HCI
Interfaces for Creating and Editing Animations
Autonomous Characters, Group and Crowd Behaviour
Cloud Networks for Multimedia Applications
Applications
Augmented Reality
Mixed Reality
Information Visualization using Augmented Reality Technologies
Visualization Techniques for Augmented Reality
Augmented Reality in Scientific Visualization
Mobile Augmented Reality
Augmented Reality-based Navigation and Information Systems
Location-based and Recognition-based Augmented Reality
Visual Aspects of Augmented Reality
Perceptual Issues in Augmented Reality
Psychological and Artistic Issues of Integrating Virtual Objects with Real World
Collaborative Augmented Reality Environments
Augmented Reality Applications in Medicine and Surgery
Augmented Reality Applications in Cultural Heritage
Augmented Reality Applications in Arts
Augmented Reality Applications in Education
Augmented Reality Applications in Military and Industry
Virtual Reality
Artificial Reality
Real-Time Rendering
Collision detection in Virtual Reality
3D Interaction for Virtual Reality
Modelling and Simulation
Virtual Humans and Artificial Life
Virtual Reality Systems and Toolkits
Collaborative Virtual Environments
Tele-Collaboration
Virtual Reality System Architecture
Immersive Technologies, Systems and Devices
Immersive Environments
Interactive Intelligent Environments
Educational Simulations
Simulator Design and Validation
Human Computer Interaction
Presence and Cognition in a Virtual Environment
Integration of Virtual Reality and Multimedia
Multi-User and Distributed Virtual Reality
Haptics, Audio, and Other non-Visual Interfaces
Tracking and Sensing
Virtual Humans and Avatars
Navigation in Virtual Environments
Virtual Laboratories and Tools
Human Factors
Interaction in Virtual Environments
Hardware Devices for Virtual Reality
Cloud-Based Virtual Reality
Teleoperation and Telepresence
Simulation-based Learning
Simulation in Healthcare Education
Virtual Reality Applications in Medicine and Surgery
Virtual Reality Applications in Rehabilitation
Virtual Reality Applications in Cultural Heritage
Virtual Reality Applications in Arts
Virtual Reality Applications in Education
Virtual Reality Applications in Military and Industry
Games and Serious Games
Game design and development
Development Tools in Gaming
Development methodologies in Gaming
Tools and Technologies in Gaming
Usability and Playability
Immersive Gaming and Edutainment
Pervasive Gaming
Ubiquitous Games
Games for Mobile Platforms
Technological Support for Collaborative Games
Balance among Realism, Engagement, Learning and Entertainment
Entertainment
Game-Based Learning
Multi-agent and Multi-strategy Games
Realistic Games for Simulation and Training
Serious Games
Pedagogical Theories in Serious Games
Methodologies and Principles for Serious Games User Assessment
Advanced Human-Computer Interaction for Serious Games
Serious games in Formal Education
Educational Outcomes in Serious Games
Verification of Learning Transfer in Serious Games
Artificial Intelligence for Serious Games
Serious Games in Health and Healthcare
Serious Games in Public Health Education
Serious Games in Rehabilitation
Human-Computer Interaction
marketing and HCI
semiotics and HCI
analysis and design methods
human-centred and user-centred design
HCI in education
HCI methods and theories
adaptive and personalized interfaces
gesture and eye-gaze based interaction
graphical user interface
haptic user interface
interaction design
mobile HCI
multimedia design
multimodal interface
natural user interfaces (NUI)
non-verbal interfaces
tangible and virtual user interfaces
tools for HCI
multimodal interaction
Important Dates
Submission deadline:February 19, 2017.
Notification Due:March 20, 2017.
Final Version Due:March 31, 2017.
User Name : Anika
Posted 07-12-2016 on 09:44:02 AEDT
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