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4th International Conference on Augmented Reality, Virtual Reality and Computer Graphics

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When :  2017-06-12

Where :  Ugento , Italy

Submission Deadline :  2017-02-19

Categories :   Multimedia, Computer Graphics & Animation ,  Cloud Computing      

4th International Conference on Augmented Reality, Virtual Reality and Computer Graphics

(SALENTO AVR 2017)

June 12-15, 2017

Ugento (Lecce), Italy

Call For Papers

The 4th International Conference on Augmented and Virtual Reality (SALENTO AVR 2017) offers a real opportunity to bring the community of researchers from academia and industry, computer scientists, engineers, physicians in order to share points of view, know-how, experiences and scientific and technical results related to state-of-the-art solutions and technologies on virtual and augmented reality applications, computer graphics and games.

Papers submitted to SALENTO AVR 2017 must not have been previously published and must not be currently under consideration for publication elsewhere. Decisions on acceptance will be based on potential to contribute to the state of the art, accuracy and originality of ideas, clarity and significance of results, and presentation quality. Only papers submitted through the electronic system and strictly adhering to the relevant format will be considered for reviewing and publication.

Topics of Interest

Computer Graphics and Animation

  • Physically Based Modelling
  • Geometric Computing
  • Shape and Surface Modelling
  • Graphics Algorithms
  • Web Based Graphics
  • Computer Animation
  • Perception of Computer Graphics and Animation
  • Special Effects
  • 3D Visualization
  • Visualization Systems
  • Multimedia and Digital Media
  • Image-Based Computer Graphics
  • Rendering Techniques
  • Volume Visualization
  • Scientific Visualization
  • Real-Time Graphics
  • Graphics System Architectures
  • Graphics Hardware and Hardware-Related Techniques (GPU)
  • Hardware for Visualization
  • Data Compression for Graphics
  • Computer Graphics for Small/Large Displays
  • Parallelism in Computer Graphics
  • Graphic Toolkits
  • Interaction and HCI
  • Interfaces for Creating and Editing Animations
  • Autonomous Characters, Group and Crowd Behaviour
  • Cloud Networks for Multimedia Applications
  • Applications
  • Augmented Reality

  • Mixed Reality
  • Information Visualization using Augmented Reality Technologies
  • Visualization Techniques for Augmented Reality
  • Augmented Reality in Scientific Visualization
  • Mobile Augmented Reality
  • Augmented Reality-based Navigation and Information Systems
  • Location-based and Recognition-based Augmented Reality
  • Visual Aspects of Augmented Reality
  • Perceptual Issues in Augmented Reality
  • Psychological and Artistic Issues of Integrating Virtual Objects with Real World
  • Collaborative Augmented Reality Environments
  • Augmented Reality Applications in Medicine and Surgery
  • Augmented Reality Applications in Cultural Heritage
  • Augmented Reality Applications in Arts
  • Augmented Reality Applications in Education
  • Augmented Reality Applications in Military and Industry
  • Virtual Reality

  • Artificial Reality
  • Real-Time Rendering
  • Collision detection in Virtual Reality
  • 3D Interaction for Virtual Reality
  • Modelling and Simulation
  • Virtual Humans and Artificial Life
  • Virtual Reality Systems and Toolkits
  • Collaborative Virtual Environments
  • Tele-Collaboration
  • Virtual Reality System Architecture
  • Immersive Technologies, Systems and Devices
  • Immersive Environments
  • Interactive Intelligent Environments
  • Educational Simulations
  • Simulator Design and Validation
  • Human Computer Interaction
  • Presence and Cognition in a Virtual Environment
  • Integration of Virtual Reality and Multimedia
  • Multi-User and Distributed Virtual Reality
  • Haptics, Audio, and Other non-Visual Interfaces
  • Tracking and Sensing
  • Virtual Humans and Avatars
  • Navigation in Virtual Environments
  • Virtual Laboratories and Tools
  • Human Factors
  • Interaction in Virtual Environments
  • Hardware Devices for Virtual Reality
  • Cloud-Based Virtual Reality
  • Teleoperation and Telepresence
  • Simulation-based Learning
  • Simulation in Healthcare Education
  • Virtual Reality Applications in Medicine and Surgery
  • Virtual Reality Applications in Rehabilitation
  • Virtual Reality Applications in Cultural Heritage
  • Virtual Reality Applications in Arts
  • Virtual Reality Applications in Education
  • Virtual Reality Applications in Military and Industry
  • Games and Serious Games

  • Game design and development
  • Development Tools in Gaming
  • Development methodologies in Gaming
  • Tools and Technologies in Gaming
  • Usability and Playability
  • Immersive Gaming and Edutainment
  • Pervasive Gaming
  • Ubiquitous Games
  • Games for Mobile Platforms
  • Technological Support for Collaborative Games
  • Balance among Realism, Engagement, Learning and Entertainment
  • Entertainment
  • Game-Based Learning
  • Multi-agent and Multi-strategy Games
  • Realistic Games for Simulation and Training
  • Serious Games
  • Pedagogical Theories in Serious Games
  • Methodologies and Principles for Serious Games User Assessment
  • Advanced Human-Computer Interaction for Serious Games
  • Serious games in Formal Education
  • Educational Outcomes in Serious Games
  • Verification of Learning Transfer in Serious Games
  • Artificial Intelligence for Serious Games
  • Serious Games in Health and Healthcare
  • Serious Games in Public Health Education
  • Serious Games in Rehabilitation
  • Human-Computer Interaction

  • marketing and HCI
  • semiotics and HCI
  • analysis and design methods
  • human-centred and user-centred design
  • HCI in education
  • HCI methods and theories
  • adaptive and personalized interfaces
  • gesture and eye-gaze based interaction
  • graphical user interface
  • haptic user interface
  • interaction design
  • mobile HCI
  • multimedia design
  • multimodal interface
  • natural user interfaces (NUI)
  • non-verbal interfaces
  • tangible and virtual user interfaces
  • tools for HCI
  • multimodal interaction
  • Important Dates

  • Submission deadline:February 19, 2017.
  • Notification Due:March 20, 2017.
  • Final Version Due:March 31, 2017.
  • User Name : Anika
    Posted 07-12-2016 on 09:44:02 AEDT


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