Untitled Document
High-Performance Graphics (HPG 2017)
July 28-30, 2017, Los Angeles, CA, USA
Call for Papers:
We are pleased to announce High-Performance Graphics 2017. High-Performance Graphics is the leading international forum for performance-oriented graphics and imaging systems research including innovative algorithms, efficient implementations, languages, compilers, parallelism, hardware, and architectures for high-performance graphics. The conference brings together researchers, engineers, and architects to discuss the complex interactions of parallel hardware, novel programming models, and efficient algorithms in the design of systems for current and future graphics and visual computing applications.
#Hardware and systems for high-performance graphics
- Graphics hardware simulation, optimization, and performance measurement
- Shading architectures
- Novel fixed-function hardware design
- Hardware design for mobile, embedded, integrated, and low-power devices
- Cloud-accelerated graphics systems
#Hardware and software systems for emerging display technologies
- Novel display technologies
- Virtual and augmented reality systems
- Low-latency rendering and high-performance processing of sensor input
- High-resolution and high-dynamic range displays
#Real-time and interactive ray tracing hardware or software
- Spatial acceleration data structures
- Ray traversal, sorting, and intersection techniques
- Scheduling and shading for ray tracing
#High-performance computer vision and image processing techniques
- Algorithms for computational photography, video, and computer vision
- Hardware architectures for image and signal processors (ISPs)
- Performance analysis of computational photography and computer vision applications
- Machine/deep learning for high-performance graphics, computer vision, and image processing
#Programming models, languages, and compilation techniques
- Programming models and languages for graphics, vision, and image processing
- Compilation techniques for specialized architectures and parallel computing
- Shading language design and implementation
- Programming abstractions for interactive rendering pipelines
#Rendering algorithms
- Surface representations and tessellation algorithms
- Texturing and compression/decompression algorithms
- Interactive rendering algorithms (hardware or software)
- Visibility and illumination algorithms (shadows, rasterization, global illumination, …)
- Image sampling, reconstruction, and filtering techniques
#Parallel computing for graphics and visual computing applications
- Physics, sound processing, and animation
- Large data visualization
- Novel applications of GPU computing
IMPORTANT DATES:
Deadline for paper submissions
- Deadline for paper submissions
: Deadline for paper submissions
, 2017
- Notification of paper acceptance : June 5, 2017
- Revised papers due
: June 15,2017
Posters
- Deadline for poster submissions : June 12,2017
- Notification of poster acceptance : June 19,2017
Hot3D
- Deadline for Hot3D proposals : June 12,2017
- Notification of acceptance : June 19,2017
Conference
- Conference : July 28-30,2017
User Name : jerish
Posted 27-01-2017 on 11:12:59 AEDT
Related CFPs
IJCTCM
International Journal of Control Theory and Computer Modelling
CBIoT 2024
5th International Conference on Cloud, Big Data and IoT
ITCSE 2024
13th International Conference on Information Technology Convergence and Services
JARES
International Journal of Advance Robotics & Expert Systems