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Authentic Edutainment with Advanced Technologies

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Views: 673                 

When :  2017-08-01

Where :  Thailand

Submission Deadline :  2017-03-15

Categories :   Robotics ,  Information Technology Management      

Untitled Document

Authentic Edutainment with Advanced Technologies(AEL’2017)
August 1st – 4th, 2017 , Pattaya, Thailand 

Call for Papers:

The 2017 International Workshop on Advanced E-Learning (AEL’2017) will be co-located with the 10th IEEE International Conference on Ubi-media Computing (U-Media’2017). The Program Committee invites the submissions of unpublished and original work completed or in progress contributing to the workshop. AEL’2017 is an international major forum for researchers and practitioners in various disciplines to share and exchange of experiences in the emerging research area of advanced E-learning. This year, the main theme of AEL’2017 is “Authentic edutainment with advanced technologies”. So AEL’2017 will cover various aspects of pedagogical principles, designs, ergonomics and technological issues. The workshop of this year will especially focus on interactive learning technology that facilitates healthy, happy and fun learning in authentic learning environments or ecosystems with wearable devices, neural sensors or other advanced pedagogical and technological tools. Therefore, AEL’2017 encourages experts to develop novel and imaginative ideas to explore and meet the needs of these above rapidly expanding and exciting fields of research. To this end, AEL’2017 invites high quality submissions targeting, but not limited to, the following topics: 

    Topics

  • Wearable technology for learning/interaction 
  • Smart edutainment technology 
  • Affective learning 
  • Neural science and technology for learning 
  • Healthy and happy learning technology 
  • Interaction design and issue for learning 
  • Collaboration design for learning/interaction 
  • Robots for learning/interaction 
  • Social learning technology/service/community 
  • Massive Open Online Courses (MOOCs) & Flipped classroom 
  • Simulation and animation 
  • Neural sensor technology for learning/interaction 
  • Cloud based technologies for learning 
  • Virtual Reality, Augmented Reality and Mixed Reality in education 
  • Technologies for building smart learning environments 
  • Big data and Learning analytics
  • Open Educational Resources 
  • Ecosystems or platforms for active e-learning system 

IMPORTANT DATES:

  • Submission Deadline : March 15, 2017 
  • Author Notification : April 15, 2017 
  • Proceedings Version : May 15, 2017 

User Name : Jackson
Posted 01-02-2017 on 15:04:09 AEDT


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