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IEEE-16th International Symposium on Mixed and Augmented Reality

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When :  2017-10-09

Where :  Nantes, France

Submission Deadline :  2017-03-15

Categories :   Information Technology Management ,  Internet Computing      

Untitled Document

IEEE-16th International Symposium on Mixed and Augmented Reality(ISMAR 2017)
October 9–13, 2017,Nantes, France

Call for Papers:

ISMAR is responding to the recent explosion of commercial and research activities related to AR and MR by continuing the expansion of its scope over the past several years. ISMAR 2017 will cover the full range of technologies encompassed by the MR continuum, from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance. We specifically invite contributions from areas such as Computer Graphics, Human-Computer Interaction, Psychology, Computer Vision, Optics, and in particular VR, and how these areas contribute to advancing AR / MR technology.

Papers primarily based on (but not limited to) the following topics are welcome: (Topics include but not limited to)

#Information Presentation

  • Mediated and diminished reality
  • Multisensory rendering, registration, and synchronization
  • Photorealistic and non-photorealistic rendering
  • Real-time and non-real-time interactive rendering
  • Visual, aural, haptic, and olfactory augmentation

# Input

  • Acquisition of 3D video and scene descriptions
  • Calibration and registration (of sensing systems)
  • Location sensing technologies (of any kind, including non-real-time)
  • Projector-camera systems
  • Sensor fusion
  • Smart spaces
  • Touch, tangible and gesture interfaces
  • Video processing and streaming
  • Visual mapping
  • Wearable sensors, ambient-device interaction

#Output

  • Display hardware, including 3D, stereoscopic, and multi-user
  • Live video stream augmentation (e.g., in robotics and broadcast)
  • Wearable actuators and augmented humans
  • Wearable and situated displays (e.g., eyewear, smart watches, pico-projectors)

# User Experience Design

  • Collaborative interfaces
  • Technology acceptance and social implications
  • Therapy and rehabilitation
  • Usability studies and experiments
  • Virtual analytics and entertainment
  • VR simulations of AR/MR

#Human Performance and Perception

  • Interaction techniques
  • Learning and training
  • Multimodal input and output
  • Perception of virtual objects

#System Architecture

  • Content creation and management
  • Distributed and collaborative architectures
  • Online services
  • Real-time performance issues
  • Scene description and management issues
  • Wearable and mobile computing

# Applications

  • Architecture
  • Art, cultural heritage, education and training
  • Automotive and aerospace
  • Entertainment, broadcast
  • Industrial, military, emergency response
  • Health, wellbeing, and medical
  • Personal information systems
  • Visual effects / video processing

IMPORTANT DATES:

  • Submission: 15 March 2017 (all deadlines: 23:59 AoE)
  • Final notification: 8 June 2017
  • Camera-ready version: 10 July 2017 

User Name : Simon
Posted 13-02-2017 on 16:21:13 AEDT


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