ISMAR is responding to the recent explosion of commercial and research activities related to AR and MR by continuing the expansion of its scope over the past several years. ISMAR 2017 will cover the full range of technologies encompassed by the MR continuum, from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance.
We specifically invite contributions from areas such as Computer Graphics, Human-Computer Interaction, Psychology, Computer Vision, Optics, and in particular VR, and how these areas contribute to advancing AR / MR technology.
Papers primarily based on (but not limited to) the following topics are welcome: (Topics include but not limited to)