Untitled Document
11th International Conference on Ubiquitous Computing and Ambient Intelligence
( UCAmI 2017 )
Nov 7 - 10, 2017,Philadelphia,
Call for Papers:
The Ubiquitous Computing (UC) idea envisioned by Weiser in 1991, has recently evolved to a more general paradigm known as Ambient Intelligence (AmI) that represents a new generation of user-centred computing environments and systems. These solutions aim to find new ways to obtain a better integration of the information technology in everyday life devices and activities.
AmI environments are integrated by several autonomous computational devices of modern life ranging from consumer electronics to mobile phones. Ideally, people in an AmI environment will not notice these devices, but they will benefit from the services these solutions provide them. Such devices are aware of the people present in those environments by reacting to their gestures, actions and context. Recently the interest in AmI environments has grown considerably due to new challenges posed by society, demanding highly innovative services, such as vehicular ad hoc networks (VANET), Ambient Assisted Living (AAL), e-Health, Internet of Things and Home Automation among others. The main focus of this edition of the UCAmI Conference will be "Ambient Intelligence: Sensing, Processing and Using Environmental Information
Topics of interest include, but are not limited to:
- Natural User Interface.
- Human-Centric Interfaces for AmI environments.
- Multimodal Interface.
- Use of context and location information in user interfaces.
- Novel input devices.
- Robot-Human interaction.
- Human-Ambient Interaction.
- Mobile Interfaces.
- Affective Interfaces (recognition and enactmenet of emotions.
- User modeling.
- Personalization and adaptation of user interfaces.
- Ubiquitous and ambient displays.
- User experience in Ambient Computing.
- Interaction with smart objects and tangible interfaces
- Brain computer interaction.
- Evaluation of interfaces in Ambient and Ubiquitous environments.
- Mobile Augmented Reality
- Health, wellness and disease monitoring.
- Communication, cloud, and network architectures for Health.
- Education and e-Learning systems in Health domains.
- Knowledge management for health: context, behavior and user modeling.
- Data Analytics for Health environments.
- Health ecosystems: frameworks, models and methodologies.
- Interaction, social and user experience within Health environments.
- Mobile and ubiquitous Health.
- Smart techologies and algorithms for Health.
IMPORTANT DATES:
- Submission Deadline
:May 1, 2017
- Author Notification : Jun 15, 2017
- Proceedings Version :Jul 10, 2017
User Name : Jackson
Posted 21-02-2017 on 16:21:35 AEDT
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