The diffusion of mobile Apps is a consolidated phenomenon which is reinforced today by two other phenomena: the diffusion of IoT systems and that of social services. IoT systems allow users to interact with the environment that surrounds them, and this is becoming even more common today through the availability of companion Apps. Social services allow users to share their personal information and status, as well as data collected in their environment by IoT systems, enabling the design and implementation of complex gamified applications. Among the others, the field of eHealth and Well-Being services is the one where the diffusion of IoT devices, social services and Apps shows the most intense activity. Furthermore, it is the field that may have the most profound impact on people lives, helping them to move seamlessly towards safer and healthier habits.
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