The 6th International Conference on Modern Educational Technology (ICMET 2024) will be held in Tokyo, Japan during December 13-15, 2024. With a focus on exploring the intersection of technology and education, ICMET 2024 serves as a platform for participants to engage in insightful discussions, exchange innovative ideas, and showcase cutting-edge research in the field of educational technology.
Attendees can look forward to a diverse program featuring keynote speeches, panel discussions, paper presentations, and interactive workshops, all designed to foster collaboration and inspire new approaches to teaching and learning. From exploring the latest trends in digital learning tools to discussing the impact of artificial intelligence on education, ICMET 2024 offers a comprehensive overview of the current landscape of modern educational technology.
-Topics-
1. Improving Teaching and Learning:
Effective Learning Activities, Methodologies and Models, Practice, & Laboratories
21st. Century Skills Development & Competences
Learning Experiences, Student Learning & Diversity & Inclusion Issues
Education and Difference: Gifted Education, Special Education, Learning Difficulties & Disability
Teaching Experiences, Pedagogy, Practice & Praxis Support, Retention of Women & Gender Equality
Adult, Lifelong Learning, & Professional Development
Interdisciplinary, Multidisciplinary & Transdisciplinary Education, Education & Research, Educational Research Experiences
Intelligent system in Education and Learning
2. Technology-Enhanced Learning and Digital Transformation:
Innovation, Challenges, Strategies & Experiences
Infrastructure & Educational Technologies/ICT Applications/Digital Learning Materials
Online/E-Learning & Distance Learning
Mobile Learning, MOOC (Massive Open Online Course)
Smart Classroom, Virtual & Remote Labs, Robotics(Online Student Engagement Techniques)
Social Media Technics on Serious Games, Game-Based Learning and Gamification
X-Reality and Immersive Learning Environments
Educational Software and Development
Multimedia for Education
Synchronous and Asynchronous Learning
3. Innovation in Teaching & Learning of the Common Core Curriculum:
Mathematics & Natural Sciences
Foreign Languages and Applied Linguistics (including ESL / TESL / TEFL)
Challenging & Preserving: Culture, Inter/Multiculturalism & Language
Economic, Social and Human Sciences
Professional, Ethical & Social Responsibility
Computers for Education
Transfer of Know-how for Educational Technologies
Web-Based Education and Training
Gamified Learning Platforms
Game-Based Learning Design
Simulations and Role-Playing Games in Education
Gamification for Motivation and Engagement
4. Innovative Applications
Domain-specific Learning Applications (e.g. language, science, engineering, mathematics, medicine, military, industry)
Scaling up and Large-scale Deployment of AIED Systems
E-Learning tools, systems, and applications
Intelligent system in Education and Learning
Data-driven Learning Analysis in Education
Knowledge Management in E-Learning
e-Laboratory
New types of Examinations
Quality Assurance in Educational Technologies
5. Future Skills and Workforce Development
Digital Literacy and Cybersecurity Education
Entrepreneurship Education
Industry Partnerships for Skill Development
Future of Work and Lifelong Learning Initiatives
Mobile App Development for Education
Location-Based Learning
Wearable Technology in Education
Mobile Learning Analytics
Intelligent Tutoring Systems
Coding and Computational Thinking Education
AI-Powered Educational Chatbots
User Name : Tinny Sivan
Posted 22-08-2024 on 19:05:14 AEDT