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International Conference on Advanced Trends in E-Learning System and Computer Applications ( ICATESCA 2016 )

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When :  2016-04-21

Where :  Bangkok, Thailand

Submission Deadline :  2016-01-15

Categories :   Computer Science & Information Technology ,  Internet Computing      

Untitled Document

International Conference on Advanced Trends in E-Learning System and Computer Applications

( ICATESCA 2016 )

 April 21 - 22, 2016

Bangkok, Thailand .

Call For Papers


All papers must describe original work, not previously published or submitted to another conference. Accepted papers, presented ( Orally or Virtually ) at the conference by one of the authors, will be published in the Proceedings of ICATESCA 2016 under an ISSN , and will be indexed by major indexes. Acceptance will be based on quality, relevance and originality. Both full research reports (regular papers) and work-in-progress reports (position papers) are welcome. There will be both oral and poster sessions.
  Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-

 

Topics

    • Philosophies and Epistemologies for e-learning
    • Learning Theories and Approaches for e-learning
    • e-Learning Models
    • Conceptual Representations
    • Pedagogical Models
    • e-Learning Pedagogical Strategies
    • e-Learning Tactics
    • Developing e-Learning for Specific Subject Domains
    • e-Delivery in Different Contexts
    • Higher and Further Education
    • Primary and Secondary Schools
    • Workplace Learning
    • Vocational Training
    • Distance Learning
    • Online Assessment
    • Innovations in e-Assessment
    • e-Moderating
    • e-Tutoring
    • e-Facilitating
    • Leadership in e-Learning Delivery
    • Networked Information and Communication Literacy Skills
    • Participation and Motivation in e-Learning
    • Scientific Computing
    • Signal and Image Processing
    • Virtual Reality
    • Simulation and Optimization Techniques
    • Problem Solving Environments
    • Advanced Statistical Algorithms
    • Genetic Computational Algorithms
    • Web- and Grid-based Simulation
    • Parallel Computing
    • Distributed Computing
    • Bioinformatics
    • Bioinformatics and Scientific Computing
    • Biomedical Engineering
    • Operation Research
    • Computer Games
    • Computer Graphics & Virtual Reality
    • Computer Graphics and Multimedia
    • Academic Integrity, Plagiarism Detection and Software Misuse
    • Nature Inspired Optimization Algorithms and their Applications
    • Collaborative Design in Knowledge-based Environment
    • Information technology and critical systems
    • e- Business
    • UML methods
    • Computer Modelling
    • Computer Hardware
    • Computing Pioneer
    • Computer-aided Design/Manufacturing
    • Computing Ethics
    • Computing Practices & Applications
    • Control Systems
    • Data Communications
    • Data Compression
    • Data Encryption
    • Data Mining
    • Database Systems
    • Parallel and Distributed Computing
    • Electronic Library and Information Search Skills
    • ICT Skills Education 
    • in Schools and Colleges
    • for Business, Industry and the Public Sector
    • in Adult, Community, Home and Prison Education
    • Informal Methods (peer Groups, Family)
    • Education for Computer-mediated
    • Communication skills
    • Netiquette
    • Online Safety for Children and Vulnerable Users
    • Cybercrime Awareness and Personal Prevention
    • Student Production of Online Media
    • Web Design
    • Digital Storytelling
    • Web 2.0 Tools
    • Digital Media Studies
    • Developing e-Learning Pilots and Prototypes
    • Creating e-Learning Courses
    • Collaborative Learning
    • Problem-based Learning
    • Inquiry-based Learning
    • Blended Learning
    • Distance Learning
    • Designing e-Learning Tasks
    • Simulations and Modelling
    • Gaming and Edutainment
    • Creativity and Design Activities
    • Exploratory Programming
    • Accessibility and usability of web-based instruction in the classroom
    • Collaborative learning and social networks
    • Educational/learning repositories
    • Mobile learning
    • Security and privacy in education and e-learning systems
    • Serious games and game-based learning
    • Social and organizational perspectives
    • Standards and infrastructures
    • Teaching/Educational Models, Frameworks and Platforms
    • Virtual Learning Environments
    • Computer Security for banking system
    • Computer Human Interaction
    • Cyber Crime
    • File Sharing
    • Computer Viruses
    • Future of Computing
    • Operating Systems
    • Graphics
    • Data Privacy and Security
    • Image Processing
    • BIOS
    • Storage Space
    • Pattern Recognition
    • Performance Evaluation
    • Programming Languages
    • Robotics and Automation
    • Computer Animation
    • Computer Architecture & VLSI
    • Computer Architecture and Embedded Systems
    • Computer Based Education

IMPORTANT DATES            

  • Paper submission: 15 th January, 2016
  •                        
  • Notification of acceptance: 25 th January, 2016
  •            
  • Final manuscripts due:10 th February, 2016
  •                       

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