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IEEE Computational Intelligence and Games Conference (CIG 2016)

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When :  2016-09-20

Where :  Greece

Submission Deadline :  2016-04-15

Categories :   Artificial Intelligence ,  Computational Science      

head> Untitled Document

IEEE Computational Intelligence and Games Conference (CIG 2016)

September 20-23, 2016

Greece

Call For Papers

Computer games not only offer a killer application for computational intelligence (CI), machine learning and search but also provide a compelling domain where problem solving and decision making meet artifact creation; both of which can be experienced via a highly immersive, complex and rich interaction. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future ! directio ns in this field. The annual IEEE Conference on Computational Intelligence and Games (IEEE CIG) is one of the premier international conferences in the field of computational intelligence and games. 

Topics

Learning in games 
Neural-based approaches for games 
Co-evolution in games 
Fuzzy-based approaches for games 
Tree search approaches for games 
Player/Opponent modeling 
CI/AI-based game design 
CI/AI-assisted game design 
CI for player affective modeling 
Player experience 
Procedural content generation 
CI/AI for game generation 
Intelligent interactive narrative 
Character development and narrative 
CI/AI for virtual cinematography 
CI for non-player characters 
Multi-agent and multi-strategy learning 
Applications of game theory 
General game playing 
Theoretical or empirical analysis of CI techniques for games 
Comparative studies and game-based benchmarking 
Computational and artificial intelligence in (non-inclusive list): 
Console and PC games 
Board and card games 
Economic or mathematical games 
Serious games 
Realistic games for simulation or training 
Augmented and mixed-reality games 
Games for mobile platforms 
Imperfect information and non-deterministic games 
Evolutionary games 

IMPORTANT DATES

  • Paper submission: April 15, 2016
  •                        
  • Notification of acceptance: May 15, 2016
  •            
  • Final manuscripts due: June 15, 2016
  •           

    User Name : MANI
    Posted on


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