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ACM Creativity and Cognition (CC 2017)
Singapore
June 27-30, 2017
Call for Papers :
ACM Creativity and Cognition 2017 will be held in Singapore from June 27 thru June 30, 2017. We invite papers, posters, demos, pictorials, workshops, artworks, and graduate student symposium submissions investigating how interactive computing systems and sociotechnical processes affect creativity. Of particular interest are contributions that relate to this year’s conference theme: Lifelong Creativity, Learning, and Innovation. The theme reflects our belief that creativity is a lifelong pursuit rather than a transient goal. We cherish creativity as a wonderful aspect of human experience, transformative and potentially transcendental. Creativity is the partner of inspiration, of moments when we seem to go beyond ourselves to reach new heights.
Topics of Interest
- Creativity support environments, that is, interactive computing systems designed to foster, promote, improve, and increase creative experiences, processes, products, and services.
- Studies of how computing systems, design, and/or technology impact creativity.
- Expressive artworks, in forms such as physical installations, online environments, or hybrid systems which creatively use computing to engage human experiences.
- Virtual and mixed reality environments designed to support, provoke, and express creativity.
- Games that generate open and creative forms of play.
- Investigations of curation practices, platforms, and environments, in contexts from everyday to scholarly to museums.
- Research on collaboration and creativity.
- Studies of social media and how it promotes and/or impairs creativity.
- Roles for computing to support creativity in classroom environments, including but not limited to MOOCs and SPOCs.
- Roles for crowdsourcing and micro-task workers in creative processes.
- Roles for physical computing and maker/hacker culture in creative and expressive human experiences.
- Roles that aesthetics play in our experiences and understandings of digital/computational environments.
- New methodologies and theories for investigating the impact of computing on creativity.
- Studies evaluating creativity in diverse contexts, including work with underserved communities, longitudinal studies, and cross cultural contexts.
- Historical re-contextualizations that use theory from diverse fields to build new understandings of contemporary developments.
IMPORTANT DATES
- Submission: January 6, 2017
- Notification: March 3, 2017
User Name : jerish
Posted 01-12-2016 on 10:05:25 AEDT
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